Table games · Rules & pay table
Midnight Twenty-One, explained
Midnight Twenty-One is twenty-one played against the dealer from a 6-deck shoe. The aim is to finish nearer 21 than the dealer without going past it. Stakes and returns are counted in Glints, which have no money value.
Open Midnight Twenty-OneA round, step by step
- Choose your stake and press Deal. You and the dealer get two cards each; one dealer card stays face down.
- Hit to take another card, or Stand to keep your total.
- Double adds the same stake again on your first two cards and gives you exactly one more card.
- Split turns a pair into two hands, each with its own stake. You can split once per round.
- When your hands are done the dealer turns the hidden card and plays, then every hand is settled.
What each hand pays, for the stake on that hand
| Result | Pays |
|---|---|
| Blackjack (Ace with a ten-value card as your first two cards) | 3 to 2 |
| Hand beats the dealer, or the dealer goes over 21 | 1 to 1 |
| Same total as the dealer (push) | Stake returned |
| Dealer beats the hand, or the hand goes over 21 | Stake lost |
Card values
| Card | Counts as |
|---|---|
| 2 to 10 | Face value |
| Jack, Queen, King | 10 |
| Ace | 1 or 11, whichever is better (shown as two totals, such as 7 / 17) |
Worth knowing
- The dealer draws to 16 and stands on all 17s, soft or hard.
- When the dealer shows an Ace or a ten-value card, the dealer checks for blackjack before you play. A dealer blackjack takes only your first stake, and pushes against your blackjack.
- Split Aces get one card each. A two-card 21 after a split counts as 21, not blackjack. You may double after splitting any pair except Aces.
- No insurance and no surrender.
- The shoe is shuffled before the next round once the cut card comes out, about three quarters of the way through the shoe. Every shuffle is shown on the table.
- Outcomes are settled the instant you play, by the cryptographic random number generator built into your browser. Your level, your account and any earlier round have no bearing on them.
- Guests play in demo mode on practice credits, and nothing from a demo is saved. Once you have joined and logged in, the game uses your own Glints.
- Glints have no cash value; they cannot be bought, sold or exchanged. Should your balance run dry, a free top-up is always there.
18+ — for entertainment only. No real money play. No prizes of monetary value.