Spark tier
Your first round puts the first mark on your chart.
Tier by tier
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Spark
Level 1–4
The first point of light on your chart: get to know the lobby and the Observatory.
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Glow
Level 5–9
Your light holds steady now, and the gift at each level begins to grow.
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Comet
Level 10–19
You cross the sky with a trail behind you and a few favourite games in tow.
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Nova
Level 20–34
A sudden brightening: every level from here brings 3,000 Glints or more.
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Pulsar
Level 35–59
Regular as a lighthouse beam, with a badge that keeps time in warm amber.
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Galaxy
Level 60 and up
A whole sky of your own, and no top level: carry on as far as you like.
Experience, levels and gifts
Each round earns one point of experience per ten Glints played, and never less than one point. The table shows the total experience each level asks for. Your level only ever moves up: there is no way to drop a tier once you have reached it.
| Level | Total experience | Gift at this level | Tier |
|---|---|---|---|
| 2 | 400 | 300 Glints | Spark |
| 5 | 3,200 | 750 Glints | Glow |
| 10 | 10,800 | 1,500 Glints | Comet |
| 20 | 33,128 | 3,000 Glints | Nova |
| 35 | 79,301 | 5,250 Glints | Pulsar |
| 60 | 181,275 | 9,000 Glints | Galaxy |
A level gift is worth 150 Glints multiplied by the level you have just reached, and it lands on your balance at once. Your tier sets the colour of your badge and the title shown in the player bar, and that is all it does: the games, odds and pays are identical for a first-time guest and a Galaxy.
What the tiers are not
The Club has no money in it anywhere. No tier comes with cash rewards, vouchers or prizes of monetary value, and experience can never be bought or a level skipped. Like the rest of Starvellan it is for entertainment only, and playing or success here does not imply future success at real-money gambling.