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18+ Free-to-play social casino games No real-money play No purchases Glints have no cash value
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Hold & Spin · Rules & pay table

Storm Stallion, explained

Storm Stallion turns five reels of three rows on 20 fixed lines, with Hold & Spin on top. Lines pay for matching symbols from the left, the Lightning wild covers for the pictures, and each Storm orb carries a value. When 6 or more storm orbs turn up anywhere, they stay put and earn respins. As a wild game, line pays are modest and Hold & Spin is rarer, but it can return a lot more. Everything is played for Glints, which have no value and cannot be bought or exchanged.

Open Storm Stallion

A round, step by step

  1. Choose your stake with − and +. It covers all 20 lines, so each line gets an equal share.
  2. Press Spin. Quick makes the reels and respins faster.
  3. Three, four or five matching symbols on a line, starting from the leftmost reel, pay that line stake times the amount in the table.
  4. 6 or more storm orbs anywhere start Hold & Spin: the storm orbs lock, every other cell spins on its own, and you get 3 respins.
  5. Each new Storm orb that lands locks too and sets the respins back to 3. When the respins run out, every value on the board is added up.
  6. Fill all 15 cells and the Storm Crown adds ×1,000 the stake on top.

Line pays, as multiples of the line stake

Symbol3 in a row4 in a row5 in a row
StallionStallion×25×150×750
HawkHawk×20×100×400
WolfWolf×15×50×250
Storm oakStorm oak×10×40×150
HorseshoeHorseshoe×4×15×50
SaddleSaddle×3×10×50

Storm orb values, as multiples of the whole stake

SymbolValueMultiple
Storm orbStorm orbPlain values×1, ×2, ×3, ×5, ×8, ×10, ×15
Storm orbStorm orbGust×20
Storm orbStorm orbGale×50
Storm orbStorm orbTempest×150
All 15 cellsStorm Crown×1,000 on top of every value

Special symbols

SymbolWhat it does
Lightning wildLightning wildWild. Lands on reels 2, 3 and 4 only and stands in for every symbol except the Storm orb.
Storm orbStorm orbCarries a value. It does not pay on lines; 6 or more start Hold & Spin.

Worth knowing

  • 20 fixed lines. Only the longest match on each line pays, and pays on different lines add up.
  • Storm orbs only count in Hold & Spin. Fewer than 6 in a spin return nothing on their own.
  • Named storm orbs are rare: Gust ×20, Gale ×50, Tempest ×150. They are fixed multiples of the stake.
  • In Hold & Spin, cells that are not locked only show an empty slot or a new storm orb.
  • Hold & Spin belongs to the spin that started it: the stake is taken once, and line pays plus every value are added at the end.
  • Results come from the random generator in your browser. Earlier spins have no effect on the next one.
  • Outcomes are settled the instant you play, by the cryptographic random number generator built into your browser. Your level, your account and any earlier round have no bearing on them.
  • Guests play in demo mode on practice credits, and nothing from a demo is saved. Once you have joined and logged in, the game uses your own Glints.
  • Glints have no cash value; they cannot be bought, sold or exchanged. Should your balance run dry, a free top-up is always there.

18+ — for entertainment only. No real money play. No prizes of monetary value.

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