Cascades · Rules & pay table
Prism Cubes, explained
Prism Cubes plays on a 7 by 7 grid instead of reels. Any group of 5 or more matching pieces joined along their sides makes a paying cluster. Each paying cluster clears, the pieces above slide down, new ones fall in from the top, and each cascade within one spin lifts the multiplier (×1, ×2, ×3, ×5, ×8). As a lively game, clusters land at a steady pace with the odd long cascade. Everything is played for Glints, which have no value and cannot be bought or exchanged.
Open Prism CubesA round, step by step
- Choose your stake with − and +. One stake covers the whole spin, cascades included.
- Press Spin. A fresh grid of 7 × 7 pieces drops in; Quick makes the animations shorter.
- Any 5 or more matching pieces joined up, down, left or right form a cluster. The Prism joins any cluster next to it.
- Each cluster pays the stake times the amount in the table for its size. Then it pops and the grid refills from the top.
- If the refill makes new clusters, they pay with the next multiplier: ×1, ×2, ×3, ×5, ×8. It stays at ×8 for any further cascades.
Cluster pays by cluster size, as multiples of the stake
| Symbol | 5–6 | 7–8 | 9–10 | 11–13 | 14–16 | 17+ |
|---|---|---|---|---|---|---|
Ruby cube | ×1.2 | ×3 | ×7 | ×18 | ×50 | ×150 |
Emerald cube | ×0.9 | ×2 | ×5 | ×12 | ×40 | ×100 |
Sapphire cube | ×0.7 | ×1.6 | ×4 | ×10 | ×25 | ×75 |
Amber cube | ×0.5 | ×1.2 | ×3 | ×8 | ×20 | ×60 |
Amethyst cube | ×0.4 | ×1 | ×2.5 | ×6 | ×15 | ×50 |
Citrine cube | ×0.3 | ×0.8 | ×2 | ×5 | ×12 | ×40 |
Cascade multiplier
| Clusters | Multiplier |
|---|---|
| First clusters of the spin | ×1 |
| Cascade 1 | ×2 |
| Cascade 2 | ×3 |
| Cascade 3 | ×5 |
| Cascade 4 and later | ×8 |
Special symbol
| Symbol | What it does |
|---|---|
Prism | Wild. Joins any cluster it touches and pops with it. It has no pay of its own and can count towards two clusters at once. |
Worth knowing
- Pieces must touch along a side; corners do not join a cluster. Wilds on their own do not form a cluster.
- Every cluster on the grid pays at the same time, and clusters of different pieces add up.
- The multiplier goes back to ×1 at the start of every spin.
- A spin can return at most 5,000 times the stake; anything above that is not added.
- The stake is taken once per spin and everything the cascades return is added at the end.
- Results come from the random generator in your browser. Earlier spins have no effect on the next one.
- Outcomes are settled the instant you play, by the cryptographic random number generator built into your browser. Your level, your account and any earlier round have no bearing on them.
- Guests play in demo mode on practice credits, and nothing from a demo is saved. Once you have joined and logged in, the game uses your own Glints.
- Glints have no cash value; they cannot be bought, sold or exchanged. Should your balance run dry, a free top-up is always there.
18+ — for entertainment only. No real money play. No prizes of monetary value.






