Table games · Rules & pay table
Night Train Hi-Lo, explained
Night Train Hi-Lo is Higher or Lower, one card at a time, from a single 52-card deck. With a card face up, you call the next: Higher, Lower or the Same rank. Each right call adds to the running value, and the moment to Collect it, in Glints with no money value, is yours to pick.
Open Night Train Hi-LoA round, step by step
- Choose your stake and press Deal. A fresh, shuffled deck is used for every round.
- Look at the card on the table and call the next one: Higher, Lower or Same.
- Each button shows what a correct call multiplies the running value by, and how many cards left in the deck would make it right.
- Call right and the running value grows; press Collect whenever you like to take stake × running value.
- Not keen on a card? Skip card swaps it for the next one without a call, up to 3 times a round.
What each call needs
| Call | Correct when the next card is | Equal rank |
|---|---|---|
| Higher | a higher rank than the current card | Ends the round |
| Lower | a lower rank than the current card | Ends the round |
| Same | the same rank as the current card | Correct |
Example: first call on a Seven with a full deck (51 cards left)
| Call | Cards that make it right | Pays |
|---|---|---|
| Higher | 28 of 51 | ×1.75 |
| Lower | 20 of 51 | ×2.45 |
| Same | 3 of 51 | ×16.32 |
Worth knowing
- Aces are high: an Ace beats a King. Suits do not count.
- Multipliers come from the cards still in the deck, so they change as cards are used. The first call of a round pays a little under the true chance; every later call pays the true chance of the cards left.
- A wrong call ends the round with no return. Collect is available after your first correct call.
- Calls that would multiply the value by less than ×1.01 are not offered.
- The running value is collected for you when it reaches ×1,000 or when the deck runs out.
- Outcomes are settled the instant you play, by the cryptographic random number generator built into your browser. Your level, your account and any earlier round have no bearing on them.
- Guests play in demo mode on practice credits, and nothing from a demo is saved. Once you have joined and logged in, the game uses your own Glints.
- Glints have no cash value; they cannot be bought, sold or exchanged. Should your balance run dry, a free top-up is always there.
18+ — for entertainment only. No real money play. No prizes of monetary value.